3D Module

Lessons in this section are on the handling of the different aspects of the 3D Module.

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View ports

  • Arbitrary structure, velocity field and emissivity
  • Change viewing direction
  • Free-form and Shape view ports
  • Camera rotation vs. object rotation
  • Zooming and panning
  • Load observed image to background
  • View port options dialog
  • 3D Module video playlist on YouTube.
    Click on "Playlist" at the bottom of the video for access to individual lessons.

    Objects 1

  • Create objects
  • Objects tree, tree folders
  • General object properties, properties of multipe objects
  • Primitive tab
  • Objects 2

  • Move, rotate, scale (interactive and via modifiers)
  • Modifier gizmos
  • Objects 3

  • Coordinate systems (world, local, gizmo)
  • Options menus for world and local coordinate system
  • Vertex manipulation (select, move, scale rotate)
  • Objects 4

  • Fields tab
  • Velocity modifier
  • Velocity vector visualization
  • Flow line visualization
  • Objects 5

  • Species (general handling)
  • Set up species in the Physics Module
  • Assign a species to an object
  • Multiple species on a single mesh object
  • Objects 6

  • Boolean objects
  • Join objects
  • Subtract objects from each other
  • Import objects from other projects
  • Modifiers 1

  • Density (Temperature, Pressure)
  • Access from Physics Module (variable mapping)
  • Modifiers 2

  • Velocity (Quick, Custom, Analytic)
  • Velocity field types (Radial, Rotation, Custom, etc.)
  • Modifiers 3

  • Geometry modifiers (Squeeze, Shell, Size, etc)
  • Transform modifiers (Translation, Rotation, coordinate systems)
  • Vertex (Local coordinate system)
  • Modifiers 4

  • Copies of modifiers (instance and copy)
  • Combine modifiers (replace, add, scale)
  • Hydro modifier
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